Token
Widow's Kiss
Destroy this when your side of this location is full.
Token
Widow's Bite
While this is in your hand, you can’t draw cards.
Token
Mjolnir
On Reveal: Give Thor +7 Power.
Token
Nico Minoru Spell 03
On Reveal: After you play your next card, move it one location to the right.
Token
Reality Shot
Make a copy of your other lowest Cost card here.
Token
Cap's Shield
Ongoing: This can’t be destroyed. Give your Cap +2 Power when this moves to Cap’s location.
Token
Soul Shot
Destroy the weakest enemy card here.
Token
Time Shot
Reduce the cost of your cards in hand by 1.
Token
Djinn
On Reveal: Next turn, you get +2 Energy.
Token
Wasp: Evolved
On Reveal: Afflict an enemy card here with -1 Power.
Token
Pizza Slice
On Reveal: Merge this into one of your cards here.
Starter Card
Wasp
“My secret power is that I get things done.”
Token
Chimichanga
On Reveal: Merge this into one of your cards here.
Series 3
Yellowjacket
On Reveal: Afflict your other cards here with -1 Power.
Series 3
The Hood
On Reveal: Add a Demon to your hand.
Token
Ninja
“I serve the Hand.”
Token
Temporal Manipulation
On Reveal: Give Agamotto +3 Power. Put him into your hand if he’s not in play.
Token
Rock
Well, that’s useless….
Series 4
Deafening Chord
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Token
Ice Cube
Start of Turn: +1 Energy. Then destroy this if your side is full here.
Series 4
Majestic Wingbeat
On Reveal: Give the leftmost card in your hand +3 Power. If it’s 5-Cost or more, -1 Cost too.
Token
Omniversal Presence
On Reveal: Replace this location with a new one and give Merlin +1 Power.
Token
Once and Future
On Reveal: Shuffle your lowest-Power card here into your deck to get +2 Energy next turn.
Token
Polymorph
On Reveal: Transform your lowest-Power character here into one that costs 1 more.
Token
Flight Harness
On Reveal: Give your highest-Power card here +1 Power and move it to the right.
Token
Remote Mines
On Reveal: Afflict the 2 highest-Power enemy cards here with -2 Power.
Token
Vibro-Shock Gauntlets
On Reveal: Give your highest-Power card here +2 Power. You get +1 Energy next turn.
Series 5
Silver Sable
On Reveal: Steal 2 Power from the top character of your opponent’s deck.
Series 2
Sunspot
End of Turn: Gain +1 Power for each unspent Energy.
Token
Vampiric Spear
On Reveal: Vampire Killmonger steals 2 Power from a character in your opponent's hand.
Series 4
Web Sling
On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
Recruit Season
Ant-Man
Ongoing: If your side of this location is full, +4 Power.
Token
Excalibur
Ongoing: Your 4-Cost or more cards have +2 Power.
Series 3
Bast
On Reveal: Set the Power of all cards in your hand to 3.
Token
Muramasa Shard
When this is discarded or destroyed, double Daken’s Power.
Series 3
Deadpool
When Destroyed: Return this to your hand with double the Power.
Starter Card
Hawkeye
On Reveal: If you play a card at this location next turn, +4 Power.
Token
Basic Arrow
On Reveal: If you play a card at this location next turn, +4 Power.
Token
Pym Arrow
Ongoing: If your side of this location is full, +3 Power.
Series 5
Headpool
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Series 3
Kitty Pryde
Start of Turn: Return this to your hand. When this returns to your hand, +1 Power.
Series 1
Rocket Raccoon
On Reveal: If your opponent played a card here this turn, +4 Power.
Series 4
Miek
When you discard a card, this gains +1 Power and Moveable next turn.
Token
Mind Stone
On Reveal: Draw 2 Stones from your deck.
Series 3
Nebuma
Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
Series 1
Nova
When Destroyed: Give your cards +1 Power.
Series 3
Quinjet
Ongoing: Your created cards cost 1 less. (minimum 1)
Token
Soul Stone
On Reveal: Draw a card.
Ongoing: Thanos can’t be discarded or destroyed.
Series 4
Spider-Ham
Activate: Replace the text of a random character in your opponent’s hand with “oink!”
Token
Time Stone
On Reveal: Draw a card. Give Thanos -1 Cost.
Series 4
X-23
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
Series 3
Zabu
On Reveal: Give each 4-Cost card in your deck -1 Cost.
Series 4
Agony
After you play a card here, merge this into it.
Series 1
America Chavez
On Reveal: Give the top card of your deck +3 Power.
Series 5
Araña
Activate: After you play your next card, give it +1 Power and move it to the right.
Series 4
Batroc The Leaper
When a card moves, follow it to gain +2 Power. (once per turn)
Series 4
Black Knight
After you discard a card, add the Ebony Blade to your hand with that card’s Power. (once per game)
Token
Drone
“zzzzzzZZZTT!”
Series 3
Echo
After your opponent plays an Ongoing card here, remove its abilities.
Series 1
Elektra
On Reveal: Destroy an enemy 1-Cost card here.
Series 3
Howard the Duck
Ongoing: Tap this to see the top card of your deck.
Series 2
Iceman
On Reveal: Give a card in your opponent’s hand +1 Cost. (maximum 6)
Series 1
Korg
On Reveal: Shuffle a Rock into your opponent’s deck.
Series 4
Loki
On Reveal: Replace your deck with your opponent’s starting deck. Give those cards -1 Cost.
Series 5
Moira X
When Destroyed: Get a copy of your opening hand.
Series 5
Nico Minoru
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Token
Reality Stone
On Reveal: Replace this location with a new one.
Series 3
Sauron
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Series 5
Scorn
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Series 3
Selene
On Reveal: Afflict the lowest-Power card in each player’s hand with -3 Power.
Series 3
Snowguard
On Reveal: Add the Hawk and Bear auroras to your hand.
Series 5
Spider-Man Brand New Day
Moveable twice.
After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
Series 1
Squirrel Girl
On Reveal: Add a 1-Power Squirrel to each other location.
Series 5
Sub-Mariner
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
Series 4
Uncle Ben
When Destroyed: Replace this with Spider-Man.
Series 1
Yondu
On Reveal: Banish the card that costs the least in your opponent’s deck.
Series 2
Agent 13
On Reveal: Add a random card to your hand.
Series 1
Blade
On Reveal: Discard the rightmost card from your hand.
Series 5
Clea
When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
Series 3
Ghost Spider
On Reveal: The last card you played moves here.
Token
Grapple Arrow
On Reveal: After you play your next card, move it to this location.
Token
Misty Knight: Evolved
End of Turn: If you have unspent Energy, give one of your other cards +1 Power.
Series 1
Iron Fist
On Reveal: After you play your next card, move it one location to the left.
Series 4
King Eitri
Activate: Draw a created card from your deck.
Series 3
Kingpin
When an enemy card moves here, afflict it with -2 Power.
Series 3
M'Baku
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn’t full)
Series 4
Mad Thinker
Start of Turn (after drawing): +2 Power if your hand is full.
Series 1
Mantis
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Series 3
Maria Hill
On Reveal: Add a random 2-Cost card to your hand.
Token
Power Stone
Ongoing: If you’ve played all 6 stones, Thanos has +10 Power. (wherever he is)
Token
Space Stone
On Reveal: Draw Thanos.
Ongoing: Nothing can stop you from playing Thanos.
Series 2
Swarm
When Discarded: Add two copies of this that cost 0 to your hand.
Series 2
Vulture
When this card moves, +4 Power.
Series 3
Zero
On Reveal: Remove the abilities on the next card you play.
Series 3
Black Cat
End of Turn: Discard this from your hand.
Series 5
Hydra Bob
End of Turn: This moves if a player Snapped.
Series 3
Martyr
At the end of the game, move to a location that LOSES you the game. (if possible)
Series 3
Titania
After ANY card is played here, this card switches sides.
Token
Demon
“A deal is a deal.”
Series 2
Ebony Maw
You can’t play this after turn 3.
Ongoing: You can’t play cards here.
Series 3
Adam Warlock
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Token
Winds of Watoomb
On Reveal: Afflict an enemy card here with -5 Power and move it right.
Series 4
Fastball Special
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Series 2
Morbius
Ongoing: +2 Power for each time you discarded a card this game.
Series 4
Sandstorm
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Series 5
Techno-Organic Virus
On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Series 5
Thena
End of Turn: +3 Power if you played (exactly) 2 cards.
Series 4
Zombie Nova
On Reveal and When Destroyed: Horde +3.
Series 5
Bruce Banner
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Series 5
Chamber
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Series 5
Goliath
Ongoing: +1 Power for each other Ongoing card you have in play.
Series 3
Havok
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Series 5
Kid Omega
Activate: Destroy the next card you play this turn to gain its Power.
Series 5
Madame Web
Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Series 5
Moondragon
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Series 5
Scream
When an enemy card moves, steal 2 Power from it. (once per turn)
Series 5
Surge
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Series 4
Wild Child
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Series 4
Zombie Sentry
On Reveal: Horde +1 for each of your cards at the right location.
Series 5
Boomerang
When this returns to your hand, randomly steal 4 Power from characters in your opponent’s hand.
Activate: Return this to your hand.
Series 2
Bucky Barnes
When Destroyed: Replace this with the Winter Soldier.
Series 5
Captain Britain
After you play a 4-Cost or more card, give it +1 Power and a card in your hand -1 Cost.
Series 1
Carnage
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Series 3
Dagger
When this moves to a location, +2 Power for each enemy card there.
Series 3
Dazzler
Ongoing: +2 Power for each location that’s full on your side.
Series 5
Ezekiel Sims
After you play a card with higher Power here, give this +2 Power and move this to another location.
Series 1
Forge
On Reveal: Give the next card you play +2 Power.
Series 3
Goose
Ongoing: Nobody can play cards that cost 4 or more here.
Series 4
Lasher
Activate: Afflict an enemy card here with negative Power equal to this card’s Power.
Token
Sword of Fu-Xi
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
Series 5
Lockheed
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Series 3
Luke Cage
Ongoing: Your front-row cards can’t have their Power reduced.
Starter Card
Star-Lord
On Reveal: If your opponent played a card here this turn, +4 Power.
Starter Card
Medusa
On Reveal: If this is at the middle location, +3 Power.
Series 5
Merlin
Start of Turn: Add an Incantation to your hand.
Series 1
Mister Sinister
On Reveal: Add a Sinister Clone here with the same Power.
Token
Sinister Clone
“Sinister is a system. Sinister is a species. Everything is Sinister.”
Series 3
Mojo
Ongoing: If both sides here are full, +6 Power.
Series 3
Psylock
On Reveal: Next turn, you get +1 Energy.
Series 5
Punisher War Machine
When drawn, mark one of your empty locations.
Objective: Win that location > +1 Max Energy.
Series 4
Ravonna Renslayer
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Token
The Ten Rings
On Reveal: Give one of your other cards here +1 Power.
Series 5
Sparky
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Series 5
Strange Supreme
Gains +2 Power from merging.
End of Turn: Merge one of your created cards into this.
Series 5
Tarantula
End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
Series 5
Toxin
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Series 5
Vampire Killmonger
End of Turn: If you spent all your Energy, get a Vampiric Spear.
Series 5
Victoria Hand
Ongoing: Your cards that were created in your hand have +2 Power.
Series 4
Wade Wilson
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Series 5
White Widow
On Reveal: Add a Widow's Kiss to your opponent’s side of this location.
Series 1
Angela
After you play a card here, +1 Power.
Series 1
Armor
Ongoing: Cards here can't be destroyed.
Series 4
Askani'son
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Series 4
Awesome Andy
Activate: Give one of your cards at each other location +2 Power.
Series 3
Baron Mordo
On Reveal: The top card of your opponent’s deck costs 6 until turn 6.
Series 5
Black Swan
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Series 4
Cobra
Activate: Destroy an enemy created card here.
Series 3
Daredevil
On turn 5, you get to see your opponent’s plays before you make your own.
Series 1
Domino
You always draw this card on turn 2, and not before.
Series 5
Elexir
On Reveal: One of your cards destroyed last turn gets revived here.
Series 3
Falcon
On Reveal: Return your 1-Cost cards to your hand.
Series 4
Gorgon
Ongoing: Your opponent’s created cards cost 1 more. (maximum 6)
Series 4
Grand Master
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Series 5
H.E.R.B.I.E
Each turn this is in play, swap to a new Activate ability until one is used.
Series 1
Hulk Buster
On Reveal: Merge this into one of your cards here.
Token
Infinity Soul Stone
On Reveal: For each of your full locations, give one of your cards there +3 Power.
Series 5
Iron Patriot
On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
Series 1
Kraven
When a card moves here, this gains +2 Power.
Series 5
Lady Bullseye
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
Series 3
Lockjaw
Activate: After you play your next character, swap it with one from your deck.
Series 4
Marrow
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Series 3
Master Mold
On Reveal: Add 2 Sentinel to your opponent’s hand.
Starter Card
Sentinel
On Reveal: Add another Sentinel to your hand.
Series 3
Mirage
On Reveal: Copy the character that costs the least from your opponent’s hand into your hand. Give it +2 Power.
Series 5
Frankie Raye Nova
After the next time you play a 6-Cost card, double this card’s Power.
Series 2
Okoye
On Reveal: Give every card in your deck +1 Power.
Series 5
Peni Parker
On Reveal: Add SP//dr to your hand.
When this merges, you get +1 Energy next turn.
Series 4
Pixie
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Series 3
Quake
On Reveal: Swap the positions of the other two locations.
Series 4
Quicksand
The next time your opponent would start a turn with bonus Energy, they don’t get it.
Series 4
Red Shift
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Series 1
Scarlet Witch
On Reveal: Replace this location with a new one.
Series 2
Scorpion
On Reveal: Afflict cards in your opponent’s hand with -1 Power.
Series 5
Shadowlands Daredevil
On Reveal: Shuffle in 3 Demons.
When you draw a card with 6 or more Power, +2 Power.
Series 4
Starhawk
On Reveal: +1 Power to your cards at the left location if it’s an odd turn, otherwise give to the right location.
Series 2
The Collector
When a card enters your hand from anywhere (except your deck), +1 Power.
Series 4
Toxie Doxie
On Reveal: Give 2 characters in your hand +2 Power. You can’t play them next turn.
Series 5
U.S. Agent
Ongoing: 4-Cost or more cards here have -3 Power.
Series 4
Valentina
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Series 5
Weapon X
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Series 1
Wolverine
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
Series 5
Xorn
After ANY 3 or 4-Cost card is played here, move it to another location.
Series 5
Zombie Blade
End of Turn: If you played an On Reveal, your Zombie Horde steals 1 Power from a character in your opponent’s hand. (Horde first if necessary)
Series 1
Angel
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Series 5
Aunt May
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
Series 1
Cable
On Reveal: Draw a card from your opponent’s deck.
Series 2
Cloak
On Reveal: Next turn, all cards are Moveable to this location.
Recruit Season
Colossus
Ongoing: Can’t be destroyed, moved, or have its Power reduced.
Series 1
Doctor Strange
On Reveal: Move your highest-Power card(s) to this location.
Series 5
Firehair
When one of your cards is destroyed, this uses that card’s On Reveal.
Series 3
Invisible Woman
Ongoing: Cards you play here are not revealed until the game ends.
Series 5
Magus
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Series 1
Multiple Man
When this moves, add a copy to the old location.
Starter Card
Shocker
“I’m gonna blast you!”
Series 3
Spider-Man
On Reveal: Move to another location and pull an enemy card from here to there.
Series 4
Topaz
After you play a card here, move it to the middle location.
Series 4
Zombie Power Man
End of Turn: If you’re winning here, discard the leftmost card from your hand.
Series 5
Agent Venom
On Reveal: Set the Power of all cards in your deck to 3.
Series 3
Colleen Wing
On Reveal: Discard the card that costs the least from your hand.
Series 3
Mysterio
On Reveal: Add an Illusion to another location.
Activate: Swap Power with it.
Series 2
Rhino
On Reveal: Add a Rock to your side of this location.
Series 3
Silk
After ANY card is played here, move this to another location.
Series 4
Tombstone
On Reveal: Destroy your lowest-Power card at each other location.
Token
Infinity Space Stone
On Reveal: Move the lowest-Power enemy card here to the location of Infinity Ultron.
Series 1
Lizard
Ongoing: -4 Power if your opponent has 4 cards here.
Series 3
Maximus
On Reveal: Your opponent draws 2 cards.
Series 4
The First Ghost Rider
On Reveal: Discard the lowest-Power character from your hand. Remove that card’s Power from this.
Series 4
Astral Projection
On Reveal: Copy the text of an On Reveal card in your hand.
Series 5
Cassandra Nova
On Reveal: Steal 1 Power from each card in your opponent’s deck.
Series 3
Cerebro
Ongoing: Your highest-Power cards have +3 Power.
Recruit Season
Ironheart
On Reveal: Give 2 of your other cards +3 Power.
Series 1
Morph
On Reveal: Become a copy of a card in your opponent's hand.
Series 5
Sage
On Reveal: +2 Power for each different Power among all other cards here.
Token
The Inversion
On Reveal: Invert the Power of the lowest-Power card(s) here. (positive becomes negative and vice versa)
Token
Tao Mandala
On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
Collection Level 1-14
Mister Fantastic
Ongoing: Adjacent locations have +3 Power.
Series 3
Mystique
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Series 5
Nightmare
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Series 2
Storm
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Series 5
Storm Horseman of Famine
Objective: End 2 turns in a row with unspent Energy > Give your other cards here and in your hand +2 Power. (0/2)
Series 3
Bishop
After you play a card, this gains +1 Power.
Series 3
Brood
On Reveal: Add 2 Broodlings here with the same Power.
Token
Broodling
“We are Brood, from Broodworld. You are lunch.”
Series 5
Bullseye
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Series 5
Captain Carter
Ongoing: Add this card’s Power to your back-row cards here. (can’t add to itself)
Series 3
Human Torch
When this moves, double its Power.
Series 5
Human Torch First Steps
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Series 3
Magjik
On Reveal: Replace this location with ‘Limbo’. Doesn’t work after turn 5.
Series 5
Marvel Boy
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Series 5
Maverick
Activate: Give the next card you play Power equal to this card’s Power.
Series 3
Patriot
Ongoing: Your cards with no abilities have +2 Power.
Series 5
Red Guardian
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Series 3
Silver Surfer
On Reveal: Give your other 3-Cost cards +2 Power.
Series 5
Venus
When your cards in play are Empowered, give those cards an additional +1 Power.
Collection Level 1-14
Wolfsbane
On Reveal: +2 Power for each other card you have here.
Series 3
Black Widow
Activate: Add a Widow's Bite to your opponent’s hand.
Series 1
Captain America
Ongoing: Your other Ongoing cards here have +2 Power.
Series 4
Chameleon
On Reveal: Copy the text of another card here you revealed this turn.
Series 1
Cosmo
Ongoing: On Reveal abilities won’t happen here.
Series 5
Diamondback
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Series 5
Drax Avatar of Life
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you’d be winning its location.
Series 5
Frigga
On Reveal: Add a copy of the last card you played to your hand. (if able)
Series 3
Gambit
On Reveal: Discard a card from your hand to destroy a random enemy card.
Series 3
Hazmat
On Reveal: Afflict all other cards with -1 Power.
Series 5
Hellcow Fractured Frontier
End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your other cards here with 0 Power or less.
Series 4
Hit-Monkey
On Reveal: Gain +2 Power for each other card you played this turn.
Series 5
Hydra Stomper
Ongoing: +1 Power for each time one of your cards moved this game.
Series 5
Jack Flag
Ongoing: Your cards here with increased Power have +2 Power.
Series 5
Jane Foster Fractured Frontier
On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies).
Quickdraw: Judge the worthy again.
Series 5
Jocasta
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Series 2
Killmonger
On Reveal: Destroy ALL 1-Cost cards.
Series 5
Makkari
End of Turn: Runs from your hand to a random location. (if possible)
Series 5
Mary Jane
End of Turn: Give each of your cards that moved this turn +1 Power.
Series 3
Mobius M. Mobius
Ongoing: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced.
Series 3
Moon Knight
On Reveal: Discard an even-costed card from each player’s hand.
Series 5
Muse
Ongoing: +3 Power for each location where one of your cards has been destroyed.
Starter Card
The Punisher
Ongoing: +1 Power for each enemy card here.
Series 3
Rogue
On Reveal: Steal the text from an enemy Ongoing card here.
Token
Snowguard Hawk
On Reveal: Ignore all location abilities until the end of next turn. (They resume if the game ends.)
Series 5
Speed
Ongoing: +1 Power for each turn in which you spent all your Energy.
Series 5
Spider-Punk
Moveable once.
When this moves to a location, steal 2 Power from the highest-Power enemy there.
Series 3
Venom
On Reveal: Destroy your other cards here. Add their Power to this card.
Series 4
Werwolf By Night
After you play a card, move there to gain +2 Power if it has an On Reveal.
Series 5
Zombie Venom
On Reveal: Destroy your first other card here.
After one of your other cards is destroyed, Horde +3.
Series 4
Air Walker
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Series 5
Caliban Horseman of Pestilence
Objective: Have 3 cards that are 4-Cost or more in play > Afflict the highest-Cost enemy card with -6 Power. (0/3)
Series 5
Colonel America
Ongoing: Your other cards here have +1 Power for each turn you’ve discarded a card. (0 turns.)
Series 4
Daken
On Reveal: Add the Muramasa Shard to your hand.
Series 4
Entropic Havok
Start of Turn: Steal 1 bonus Energy from your opponent. (if they have any)
Series 5
Esme Cuckoo
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Series 5
Fenris Wolf
Activate: Resurrect your opponent’s highest-Power discarded or destroyed card on your side of this location.
Series 5
Hope Summers
After you play a card here, you get +1 Energy next turn.
Series 3
Jean Grey
Ongoing: Players must play their first card here each turn. (if possible)
Series 5
Kang the Conqueror
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Series 4
Mercury
Moveable once.
Ongoing: Enemy cards here can’t move.
Series 4
Mole Man
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Series 4
Mordred
Ongoing: +2 Power for each higher-Cost card here.
Series 5
Morgan le Fay
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Series 2
Nakia
On Reveal: Give all cards in your hand +1 Power.
Series 4
Phastos
On Reveal: Give each card in your deck -1 Cost or +2 Power.
Series 5
Prodigy
On Reveal: If this is in the back row, copy the text of the card in front of it.
Series 5
The Prowler
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Series 5
Psylocke Fractured Frontier
On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost.
Quickdraw: Your whole hand instead.
Series 3
Shadow King
On Reveal: Reset all cards here to their original Power.
Series 1
Strong Guy
Ongoing: +6 Power if your hand has 1 or fewer cards.
Series 5
Superior Spider-Man
Start of Turn: +1 Energy if you have any cards with increased Power in play.
Series 4
Terrax the Tamer
On Reveal: For each location, shuffle a Rock into the losing player’s deck.
Series 4
Vampire America Chavez
On Reveal: For each location you’re winning, steal 1 Power from the top character of your opponent’s deck.
Series 3
Viper
On Reveal: One of your other cards here with the lowest Power switches sides.
Series 5
Viv Vision
Start of Turn: Give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Series 5
Warlock
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Series 3
Agent Coulson
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
Series 5
Baron Zemo
On Reveal: Recruit a card that costs the least from your opponent’s deck to your side of this location.
Series 3
Beast
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Series 5
Caiera
Ongoing: Your 1 and 6-Cost cards can’t be destroyed.
Series 5
Copycat
When you draw this, copy the text from the bottom card of your opponent’s deck.
Series 4
Corvus Glaive
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Starter Card
Cyclops
“Let’s move, X-Men.”
Series 3
Electro
On Reveal: +1 Max Energy.
Ongoing: You can only play 1 card a turn.
Series 4
Elsa Bloodstone
Each card you play to fill your side of a location gains +2 Power.
Series 3
Ghost
On Reveal: Remove the abilities from all End of Turn cards here.
Series 1
Groot
On Reveal: If your opponent played a card here this turn, +4 Power.
Series 3
Hellcow
Activate: Discard a card from your hand.
Series 3
Hercules
The first time another one of your cards moves here each turn, move it to another location.
Token
Cyclops: Evolved
End of Turn: If you have unspent Energy, afflict 2 enemy cards here with -1 Power.
Series 5
Kraglin
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Series 4
Major Victory
On Reveal: Add 2 members of the Guardians crew to your hand.
Series 5
Namorita
When you draw a card, give it -1 Cost if this is your only card here.
Series 5
Nocturne
Moveable once.
When this moves, replace its location with a random new one.
Token
SP//dr
On Reveal: Merge this into one of your cards here.
It’s Moveable next turn.
Series 3
Polaris
On Reveal: Move an enemy 1 or 2-Cost card to this location.
Series 5
Redwing
The first time this moves, add a card from your hand to the old location.
Series 5
Sabertooth
When Destroyed: Return this to your hand. It costs 0.
Series 4
Sebastian Shaw
When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
Series 4
Super-Adaptoid
On Reveal: Steal the text from an enemy Activate card here.
Series 5
Surtur
After you play a card with 10 or more Power, this gains +2 Power.
Series 3
Thor
On Reveal: Shuffle Mjolnir into your deck.
Series 1
White Queen
On Reveal: Copy the card that costs the most from your opponent’s hand into your hand.
Series 5
Zombie Blackcat
When Discarded: Discard another When Discarded card. Jump to your location with the fewest cards.
Series 3
Crystal
On Reveal: Each player draws a card.
Series 1
Deathlok
On Reveal: Destroy your other cards here.
Series 1
Lady Sif
On Reveal: Discard the card that costs the most from your hand.
Series 5
Luna Snow
On Reveal: Add an Ice Cube to each side of this location.
Series 5
Triton
On Reveal: Give the last character EACH player played last turn +3 Power.
Series 3
Wave
On Reveal: All cards cost a maximum of 4 until the end of next turn.
Series 3
Debrii
On Reveal: Add a Rock to each other location.
Series 1
Sword Master
On Reveal: Discard an odd-costed card from your hand.
Series 4
Gladiator
On Reveal: Add a card from your opponent’s deck to their side of this location. If it has less Power, destroy it.
Series 5
Starbrand
Ongoing: Your opponent has +3 Power at each other location.
Series 3
Mister Negative
On Reveal: Swap the Power and Cost of all cards in your deck.
Series 5
Adamantium Infusion
On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
Token
Images of Ikonn
On Reveal: Transform your other cards here into copies of the highest-Power one.
Token
DoomBot 2099
Ongoing: Your other DoomBots and Doom have +1 Power.
Series 2
Jubilee
On Reveal: Add the top card of your deck to this location.
Series 3
Dracula
At the end of the game, discard a card from your hand to gain its Power.
Series 5
Isca the Unbeaten
End of Turn: If you’re losing this location, double this card’s Power.
Series 3
Super Skrull
Ongoing: Has the Ongoing effects of all enemy cards.
Series 3
Wong
Ongoing: Your On Reveal abilities here repeat.
Series 5
Bastion
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Series 1
Klaw
Ongoing: The location to the right has +6 Power.
Series 4
Omega Sentinel
Activate: Afflict the highest-Power enemy card with -7 Power.
Series 2
Shang-Chi
On Reveal: Destroy an enemy card here that has 10 or more Power.
Series 3
Shuri
On Reveal: If you play your next card at this location, double its Power.
Series 4
Stick
On Reveal: Give the next card you play Power equal to this card’s Power.
Series 4
Mother Askani
On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.
Series 3
Rescue
On Reveal: If you play a card at this location next turn, +5 Power.
Series 5
Selene Horseman of Famine
Objective: Have 3 cards with no abilities in play > Steal 5 Power from an enemy card here. (0/3)
Series 5
Wolverine Horseman of War
Objective: This has 6 or more Power > Give one of your cards at each location +4 Power. (4/6)
Series 3
Absorbing Man
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
Series 5
En Sabah Nur
Objective: Have a full front row at each location > Transform into Apocalypse, Celestials' Chosen. (0/6)
Series 4
Fan Fei
Activate: Give your other cards here +1 Power and move them to the right.
Series 4
Fantasticar
Activate: Give your End of Turn cards +2 Power.
Series 3
Ghost Rider
On Reveal: Bring back one of your discarded cards to this location.
Series 5
Gwenpool
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Collection Level 1-14
Jessica Jones
On Reveal: If you don’t play a card at this location next turn, +5 Power.
Series 3
Juggernaut
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Series 5
Karen Page
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Series 4
Laufey
On Reveal: Steal 1 Power from each other card here.
Series 2
Leech
On Reveal: Remove the text from 6-Cost or more cards in your opponent’s hand.
Series 1
Moon Girl
On Reveal: Copy your hand.
Series 4
Ms. Marvel
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
Series 4
Phoenix Force
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
Series 5
Rama-Tut
On Reveal: Use 3 On Reveals from cards released before Rama-Tut’s time.
Series 3
Rock Slide
On Reveal: Shuffle 2 Rocks into your opponent’s deck.
Series 5
Scarlet Spider
Activate: Add an exact clone of this to another location.
Series 3
Spider-Man 2099
Moveable once.
When this moves to a location, afflict an enemy card there with -3 Power.
Series 5
Spider-Man Noir
On Reveal: Set the top character of your deck’s Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Series 4
Supergiant
On Reveal: All cards played next turn don’t reveal until the game ends.
Series 5
Vampire Deacon Frost
Objective: 3 of your cards have stolen Power > Transform into Crimson Behemoth. (0/3)
Series 2
Warpath
Ongoing: If any of your locations are empty, +5 Power.
Series 4
Beta Ray Bill
On Reveal: Shuffle Stormbreaker into your deck.
Series 3
Captain Marvel
At the end of the game, move to a location that wins you the game. (If possible)
Series 4
Danger
Activate: Destroy an enemy card here with less Power.
Series 5
Doctor Doom 2099
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Series 3
Drax
On Reveal: If your opponent played a card here this turn, +4 Power.
Series 5
Gambit Horseman of Death
Objective: Play 6 total Cost of created cards > Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Collection Level 1-14
Ka-Zar
Ongoing: Your 1-Cost cards have +1 Power.
Series 5
Lancelot
Ongoing: Your cards with increased Power have +1 Power.
Series 5
Malekith
On Reveal: Add a 3-Cost or less card from your deck here, but don’t reveal it until the game ends.
Series 5
Moonstone
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Series 1
Namor
Ongoing: +5 Power if this is your only card here.
Series 3
Nick Fury
On Reveal: Add 3 random 6-Cost cards to your hand.
Series 3
Omega Red
Ongoing: If you’re winning here, +3 Power to other locations.
Series 3
Silver Samurai
On Reveal: Each player discards the lowest-Power character from their hand.
Series 5
Stardust
Ongoing: Cards can’t be added to locations except by playing or moving them.
Series 5
Stryfe
Objective: Play 3 On Reveal cards > Use the highest-Cost On Reveal in your hand. (0/3)
Series 5
Wiccan
On Reveal: If you’ve spent all your Energy on previous turns, +2 Max Energy.
Series 5
Zombie Captain Marvel
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you’re losing.
Series 5
Anti-Venom
On Reveal: Set the Cost and Power of your deck's top card to 0.
Series 5
Ares
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Series 5
Fantomex
Activate: If you’ve had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Series 5
High Evolutionary
Game Start: Unlock the potential of your cards with no abilities.
Series 4
Iron Lad
On Reveal: Copy the text of your deck’s top card.
Series 4
Man-Thing
Ongoing: 3-Cost or less cards here have -2 Power.
Series 5
Proxima Midnight
When Discarded: This jumps to your lowest-Power location. (that isn’t full)
Series 3
Stegron
On Reveal: Move an enemy card here one location to the right.
Series 5
Symbiote Sipeder-Man
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Starter Card
The Thing
“It’s clobberin’ time!”
Series 3
Doctor Octopus
On Reveal: Pull the lowest-Power character from your opponent’s hand to their side of this location.
Series 5
Misery
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Series 3
Sentry
You can't play this at the right location.
On Reveal: Add a -9 Power Void to the right location.
Token
Crimson Behemoth
On Reveal: Steal all the Power of a front-row enemy card here.
Series 3
Attuma
End of Turn: Destroy one of your cards here with less Power.
Series 3
Crossbones
You can only play this at locations where you are winning.
Series 4
Cull Obsidian
You can only play this where you have a 1-Cost card.
Series 3
Typhoid Mary
Ongoing: Your other cards here have -2 Power.
Series 4
Ikari
You can only play this where an enemy is afflicted with negative Power.
Starter Card
Iron Man
Ongoing: Your total Power is doubled here.
Series 4
Spider Sense
On Reveal: Give your characters here +3 Power.
Costs 1 less for each Moveable card you’ve played.
Series 5
Man-Spider
On Reveal: Merge the last card you played into this.
When this merges, double its Power.
Collection Level 1-14
White Tiger
On Reveal: Add a 10-Power Tiger to another location.
Series 1
Professor X
Ongoing: Moving is the only way to add or remove a character from here.
Recruit Season
Blue Marvel
Ongoing: Your other cards have +1 Power.
Series 4
Darkhawk
Ongoing: +2 Power for each card in your opponent’s deck.
Series 3
Valkyrie
On Reveal: Set ALL cards here to 3 Power.
Series 4
Zombie Giant-Man
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Series 4
Cannonball
On Reveal: Move the highest-Power enemy card here away. If you can’t, destroy it with a Rock.
Series 4
Dragon Lord
On Reveal: Put a card from your hand here.
Series 3
Sera
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Series 5
The Fallen One
On Reveal: Set your Max Energy equal to this card’s Power.
Series 3
Nimrod
When Destroyed: Add a copy of this to each other location.
Series 5
The Thing First Steps
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Series 5
Ajax
Ongoing: +1 Power for each card in play afflicted with negative Power.
Series 3
Lady Deathstrike
On Reveal: Destroy each card here with 3 or less Power.
Series 4
Legion
On Reveal: Replace each other location with this one.
Series 5
Namora
On Reveal: Give +5 Power to each of your cards alone at another location.
Series 5
Sersi
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
Series 3
Stature
Costs 1 if your opponent discarded a card this game.
Series 5
Thanos Fractured Frontier
Game Start: Your cards have “Quickdraw: Thanos loads an Infinity Shot.”
On Reveal: Fire all loaded Shots.
Series 4
Annihilus
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
Series 3
Black Bolt
On Reveal: Discard the card that costs the least from your opponent’s hand.
Series 5
Blink
On Reveal: Swap the last card you played with a card that costs the same or more from your deck.
Series 1
Enchantress
On Reveal: Remove the abilities from all Ongoing cards here.
Recruit Season
Gamora
On Reveal: If your opponent played a card here this turn, +4 Power.
Series 4
Hellion
On Reveal: Next turn, your cards are Moveable to this location.
Series 2
Sandman
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Series 5
Shou-Lao the Undying
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Series 1
Spider-Woman
On Reveal: Afflict all enemy cards here with -1 Power.
Series 5
Superior Iron Man
Double Cost reductions to this.
Ongoing: Double Power increases to this.
Series 5
Wilson Fisk
Costs 3 if you have the highest Power among cards in play.
Starter Card
Abomination
« Misérables vermines !Vous ne m'arrivez même pas à la cheville ! »
Series 3
Aero
On Reveal: The last card your opponent played moves to this location.
Series 5
Gilgamesh
On Reveal: +1 Power for each of your other cards in play with increased Power.
Token
Abomination: Evolved
Costs 1 less for each enemy card in play that's afflicted with negative Power.
Series 4
Ozymandias
Ongoing: Your Rocks have +3 Power.
Series 5
War Machine
Ongoing: Nothing can stop you from playing cards anywhere.
Series 5
Agamotto
Game Start: Shuffle 4 Ancient Arcana into your deck.
Series 4
Hydro-Man
On Reveal: Set the Cost of EACH deck’s top card to 1.
Series 5
Kluh
On Reveal: EACH player randomly gives a card in their hand -1 Cost for each different Cost among their cards in play.
Series 3
Red Skull
Ongoing: Enemy cards here have +2 Power.
Series 3
Arnim Zola
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Series 4
Blob
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Series 3
Knull
Ongoing: Has the combined Power of all cards destroyed this game.
Token
Grand Design
Costs 1 less per created card played.
On Reveal: Give one of your cards at each other location +5 Power.
Series 3
Taskmaster
On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
Series 5
Aurora
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Series 3
Doctor Doom
On Reveal: Add a 5-Power DoomBot to each other location.
Series 5
Khonshu
When Discarded: Return in its next phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
Series 3
Leader
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Series 5
Galactus
On Reveal: If you’re winning this location and this is your only card here, destroy all other locations.
Series 3
Hela
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Series 5
Alioth
On Reveal: Remove the text from all unrevealed enemy characters here.
Starter Card
Spectrum
On Reveal: Give your Ongoing cards +2 Power.
Series 5
Vampire Enchantress
On Reveal: For each different Cost among your cards in play, steal 1 Power from an enemy card here.
Series 5
Anti-Polar Magneto
On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
Token
Khonshu Waxing
When Discarded: Return in its final phase.
On Reveal: Resurrect a character you discarded to another location with its Power set to 8.
Series 1
Onslaught
Ongoing: Your other Ongoing effects here apply an additional time.
Series 3
Ultron
On Reveal: Deploy four 2-Power Drones to each other location.
Series 5
Mockingbird
Costs 1 less for each of your created cards in play.
Series 1
Apocalypse
When Discarded: Put this back with +4 Power.
Series 5
Eson
End of Turn: Put a created card from your hand here.
Series 1
Heimdall
On Reveal: Move your other cards one location to the left.
Token
Monster
Careful…he likes to mash.
Collection Level 1-14
Odin
On Reveal: Repeat the On Reveal abilities of your other cards here.
Series 5
Red Hulk
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Series 3
She-Hulk
Costs 1 less for each unspent Energy last turn.
Series 5
Galactus First Steps
My Herald is the next character I see you play.
End of Turn: +2 Power if you’re winning my Herald’s location. (if in hand or in play)
Series 3
Orka
Ongoing: +7 Power if this is your only card here.
Series 4
Sasquatch
Costs 1 less for each card you played last turn.
Series 3
Agatha Harkness
Game Start: Draw Agatha. She controls your cards on even turns.
Series 3
Helicarrier
When Discarded: Fill your hand with random cards.
Token
Khonshu Full
On Reveal: Resurrect a character you discarded to another location with its Power set to 12.
Series 3
Magneto
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Series 5
The Sinister Six
Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one’s location. (0/6)
Series 5
Thanos
Game Start: Shuffle the six Infinity Stones into your deck.
Starter Card
Hulk
“HULK SMASH!”
Token
Hulk: Evolved
End of Turn: If you have unspent Energy, +2 Power. (if in hand or in play)
Series 3
Giganto
You can only play this at the left location.
Series 3
Destroyer
On Reveal: Destroy your cards at other locations.
Series 2
The Infinaut
If you played a card last turn, you can’t play this.
Series 5
Zombie Galacti
Game Start: Choose 6 other characters in your deck.
On Reveal: Transform those cards into copies of this.
Series 5
Arishem
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Series 4
Skaar
Costs 2 less for each of your cards that has 10 or more Power.
Series 5
Dormammu
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Series 5
Fin Fang Foom
On Reveal: Gain the Power of a front-row enemy card here.
Series 5
Weapon H
When Discarded: Put this back with -2 Cost.
Series 5
Monstro
This card’s cost is reduced by the cost of your deck’s top card.
Series 3
Death
Costs 1 less for each card destroyed this game.